Research on modeling, simulating, and controlling opinion dynamics in social networks using automated planning, learning, and reinforcement learning. Focuses on misinformation control, intervention strategies, and interactive visual tools.
Models information propagation and opinion change as a numerical planning problem over network states. Proposes a ranking-based labeling method to identify influential nodes and target them for interventions. Introduces a reinforcement learning planner (GCN-based) that learns when and where to intervene by balancing infection rate, susceptible populations, and budget constraints.
Learning-based framework enabling strategic interventions in opinion networks.
An interactive simulator that uses planning models to explore "what-if" information spread strategies over networks. Users can visualize opinion evolution under different interventions, analyze trade-offs, and understand how targeted actions affect long-term outcomes. Recognized with the Best Demo Award at AAAI 2024.
Interactive simulation tool for opinion dynamics.
Developing ontologies to capture planning knowledge for both single-agent and multi-agent systems. This work bridges the gap between raw planner logs and human-understandable explanations, enabling semantic queries and performance improvements.
Designed a planning ontology to capture domains, problems, plans, and performance metadata. Extended this to multi-agent planning with maPO, a schema that models agents, conflicts, and joint plans. This enables semantic queries (SPARQL) to answer questions about planner performance and generate natural language explanations.
Overview of the planning ontology structure.
OMEGA is an ontology-driven tool that uses maPO to provide explanations for Multi-Agent Path Finding (MAPF). It explains why collisions occur, how agents are rerouted, and what trade-offs are made, in human-understandable language.
Work on path finding and search in multi-agent settings: MAPF with hybrid learning, ontology-based explanations, and benchmarking domain-independent planners on challenging combinatorial puzzles like the Rubik's Cube.
Proposes a hybrid framework combining decentralized reinforcement learning with lightweight centralized coordination to enable scalable, privacy-preserving, and collision-free MAPF. Achieves significant reduction in information sharing compared to traditional distributed methods.
Explores how classical planners handle the Rubik’s Cube using standard PDDL representations. Benchmarks multiple planners, analyzing search behavior and scalability, connecting these insights to future learning-based methods.
Investigates how LLMs can support or perform planning, how they compare to classical planners, and how they can be used for decision support (e.g., financial advising).
Develops datasets and benchmarks for using LLMs in planning tasks. Analyzes various architectures and introduces models like Plansformer for generating symbolic plans from text/structured inputs.
Designs and evaluates conversational agents aimed at promoting voter participation in a safe, usable, and trustworthy manner. Explores design choices that avoid misinformation, bias, and confusion while aiding voter education.
Focused on designing conversational agents that can effectively and safely assist users with voter registration and information, ensuring trustworthiness and usability in civic contexts.